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Priest48

General Description

Clerics in Aika are not mere buffers and healers. Besides her place as support class in battle she is more than able to stand her ground alone against fierce mobs. Buffs and healing spells are only one part of her skillset, debuffs and some strong attack skills complete her arsenal. A magic shield makes up for her low HP and physical defense and her ranged and AoE spells keep most enemies at a distance. Depending on the build this class can be played as full support, combat class or as a hybrid build.

Primary Attributes Magic Attack, Intelligence
Secondary Attributes Magic Defense, Luck
Weaknesses Strength, Physical Defense

Source: http://aika-forum.gpotato.com

Builds

Compared to other MMOs AIKA makes it easy to change the distribution of skill points. For a small fee you can completely overhaul your character build. And considering the strenghts and availability of certain skills it does make sense to respec your character at certain levels.

You can find discussions about different builds on the AIKA Forum: Cleric Build Guide

A great tool to play around with different combination of skills is Skill Simulator - Thanks ◆zWIrLReEIY for coding this one.

Weapons and Equipment

Find detailes lists of weapons for clerics here: Weapons#Cleric

Roles

The role of a Cleric is either to support her party from the back or help DPS.

Dungeon

In most cases in dungeons, Clerics are the main healers. Clerics' Bless skill is also helpful in dungeons.

Large-scale PvP

During large-scale PvP events, Clerics' role is to revive any dead allies as well as heal allies.


Skills

Tier 1

MagicSensor
Insight
Reveals invisible enemy units in a target location.
Type - Range ?
Cast instant Cooldown 6.0 s
Skill Lvl 1
Char Lvl 1
Mana Cost 10


Clerics are together with snipers the only two classes who can reveal cloaked evemies. The Insight skill of a cleric is not only useful for that, but because it also aggros mobs, it can be used to pull mobs with very little MP cost.


Purification
Purify
Removes all negative buffs from target unit.
Type Heal Range ?
Cast instant Cooldown 1.0 s
Skill Lvl 1
Char Lvl 1
Mana Cost 50


HolyBolt
Holy Arrow
Deals holy damage to target enemy unit.
Type Magic Atk Range ?
Cast 1.5 s Cooldown 2.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Char Lvl 1 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60
Mana Cost 33 41 56 70 88 109 132 161 194 235 284 334 392 457 530 609
Damage 35 65 78 111 139 173 209 255 308 373 450 530 626 725 841 966


Cure
Cure
Heals target unit.
Type Heal Range ?
Cast 1.0 s Cooldown 1.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Char Lvl 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60
Mana Cost 46 61 77 94 116 139 167 200 240 287 335 391 449 514 585
Heal HP 93 124 155 190 235 280 337 404 484 579 676 789 907 1039 1173


MagicShield
Angelic Armor
Casts Angelic Armor on target unit which blocks a certain amount of physical damage for up to one minute.
Type Buff Range ?
Cast instant Cooldown level dependant
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Char Lvl 6 10 14 18 22 26 30 34 38 42 46 50 54 58
Mana Cost 103 134 168 209 257 310 374 454 550 653 770 905
Cooldown 20 20 19 19 18 18 17 17 16 16 15 15
Absorbs HP 258 336 420 522 642 774 936 1134 1374 1632 1926 2262


Angelic Armor is a skill that seems to be especially useful at low levels. It absorbs physical damage only, and the damage absorbed with each hit equals to the damage one would receive "naked at level 1", so no modifiers are take into account. When AA is active, its the first line of defense.

Pro's of the skill is it's instant cast and especially at low levels it gives a pretty good protection against almost all mobs you will encounter. On the other hand the skill's MP consumption is outrageous and with higher level the MP cost will probably outweigh it's usefulness.

You can find detailed discussions of this skill here: http://aika-forum.gpotato.com/viewtopic.php?f=26&t=2734


Bless
Bless
Buff that increases physical attack and magical attack. Lasts 10 minutes.
Type Buff Range ?
Cast 2.0 s Cooldown 2.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Char Lvl 8 12 16 20 24 28 32 36 40 44 48 52 56 60
Mana Cost 98 122 151 190 236 285 342 409 497 598 708 834 965 1109
Magic Atk 17 21 25 31 37 44 52 61 72 83 96 111 127 143
Phys Atk 13 16 20 24 28 34 40 48 56 64 74 86 98 111


The usefulness of Bless very much depends on your playing style and your general build. It certainly is a party buff that will boost DPS of the whole group significantly. For higher level solo Clerics the usefulness is debateable.

More detailed discussions can be found at: http://aika-forum.gpotato.com/viewtopic.php?f=26&t=2314


HandOfCure
Rejuvenate
Heals target unit's HP every 2 seconds for a certain amount. Lasts 10 seconds.
Type HoT Range ?
Cast instant Cooldown 2.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Char Lvl 10 14 18 22 26 30 34 38 42 26 50 54 58
Mana Cost 103 128 157 191 229 274 328 395 463 521 630 721 827
HP/tick 42 52 63 77 92 111 133 159 187 219 254 291 331


Resurrection
Resurrection
Revives target unit with a certain % of max HP and MP.
Type Heal Range ?
Cast 5.0 s Cooldown level dependant
Skill Lvl 1 2 3 4 5 6 7 8 9 10
Char Lvl 12 16 20 24 28 32 36 40 44 48
Mana Cost 222 274 359 429 518 621 744 943 1103 1286
Cooldown 33 30 27 24 21 18 15 12 9 6
Restored HP/MP 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%


A lot of the stats have been taken from aika.wikiwiki.jp so far, all the numbers need confirmation for the EN version of Aika

Tier 2

Heist
Haste
Buff that increases movement speed. Lasts 10 minutes.
Type Buff Range ?
Cast 2.0 s Cooldown 3.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12
Char Lvl 17 21 25 29 33 37 41 45 49 53 57
Mana Cost 159 208 248 297 358 429 521 625 734 891
Speed Increase 5 6 7 8 9 10 11 12 13


SunRay
Holy Signet
Deals damage every 2 seconds for a duration of 12 seconds. Weakens target unit's resistance to holy damage.
Type Magic Atk DoT Range ?
Cast instant Cooldown 12.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12
Char Lvl 19 23 27 31 35 39 43 47 51 55 59
Mana Cost 108 133 160 194 234 284 335 296 461 533 617
Damage/tick 36 44 53 65 78 95


So far Holy Signet is the cleric's only DoT skill. Please be aware that it will not kill a mob, it will bring HP down to 0 but the mob will still continue hitting you.


HolyActivation
Holy Activation
Increases heals and reduces MP cost for healing.
Type Effect increase & MP save
Skill Lvl 1 2 3 4 5 6 7 8 9 10
Char Lvl 21 25 29 33 37 41 45 49 53 57
Additional healing +30 +60 +90 +120 +150 +180 +210 +240 +270 +300
MP reduction 10% 12% 14% 16% 18% 20% 22% 24% 26% 28%


ManaActivation
Mana Activation
Increases durations of buffs and reduces MP cost.
Type Duration increase & MP save
Skill Lvl 1 2 3 4 5 6 7 8 9 10
Char Lvl 23 27 31 35 39 43 47 51 55 59
Time increase (minutes) +2 +4 +6 +8 +10 +12 +14 +16 +18 +20
MP reduction 10% 12% 14% 16% 18% 20% 22% 24% 26% 28%


MassCure
Healing Corona
Recovers HP of all party members within range.
Type Heal AoE Range 6 m
Cast 3.0 s Cooldown 3.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Char Lvl 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81
Mana Cost 291 350 421 504 594 695 811 929 1065 1202 1338 1489 1657 1826 2006
HP recovered 411 530 638 764 900 1053 1229 1407 1613 1820 2027 2256 2510 2766 3039


Being an AoE skill Healing Corona has an excellent MP/heal ration, but it's usefulness is reduced by the enormous aggro this skill generates as well as the 3 second cast time.

You can find detailed discussion at: http://aika-forum.gpotato.com/viewtopic.php?f=26&t=2829


UgenesLux
Holy Tempest
AoE skill that causes damage and reduces magical defense. Deals 150% addition damage to Demon/Undead.
Type Magic Atk AoE Range 3 m
Cast instant Cooldown 3.0 s
Skill Lvl 1 2 3 4 5 6 7 8 9 10
Char Lvl 27 31 35 39 43 47 51 55 59
Mana Cost 213 258 312 378 447 527 615 711 822
Damage 284 344 416 504 596 702 820 948 1088


Pran Preference

Clerics do have a pretty decent mana pool, but especially for playing support class MP management is always an issue. The 45% mana saver buff of the wind pran (for 20 sec) will be one key skill every support cleric will love. For hybrid or PvP oriented builds the water pran might be a suitable alternative for the defensive buffs.

Discussions about what pran to choose for certain builds can be found in the Which pran is best for clerics thread.

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