Clerics in Aika are not mere buffers and healers. Besides her place as support class in battle she is more than able to stand her ground alone against fierce mobs. Buffs and healing spells are only one part of her skillset, debuffs and some strong attack skills complete her arsenal. A magic shield makes up for her low HP and physical defense and her ranged and AoE spells keep most enemies at a distance. Depending on the build this class can be played as full support, combat class or as a hybrid build.
|Primary Attributes||Magic Attack, Intelligence|
|Secondary Attributes||Magic Defense, Luck|
|Weaknesses||Strength, Physical Defense|
Compared to other MMOs AIKA makes it easy to change the distribution of skill points. For a small fee you can completely overhaul your character build. And considering the strenghts and availability of certain skills it does make sense to respec your character at certain levels.
You can find discussions about different builds on the AIKA Forum: Cleric Build Guide
A great tool to play around with different combination of skills is Skill Simulator - Thanks ◆zWIrLReEIY for coding this one.
Weapons and Equipment
Find detailes lists of weapons for clerics here: Weapons#Cleric
The role of a Cleric is either to support her party from the back or help DPS.
In most cases in dungeons, Clerics are the main healers. Clerics' Bless skill is also helpful in dungeons.
During large-scale PvP events, Clerics' role is to revive any dead allies as well as heal allies.
Reveals invisible enemy units in a target location.
Clerics are together with snipers the only two classes who can reveal cloaked evemies. The Insight skill of a cleric is not only useful for that, but because it also aggros mobs, it can be used to pull mobs with very little MP cost.
Removes all negative buffs from target unit.
| Holy Arrow|
Deals holy damage to target enemy unit.
|Cast||1.5 s||Cooldown||2.0 s|
Heals target unit.
|Cast||1.0 s||Cooldown||1.0 s|
| Angelic Armor|
Casts Angelic Armor on target unit which blocks a certain amount of physical damage for up to one minute.
Angelic Armor is a skill that seems to be especially useful at low levels. It absorbs physical damage only, and the damage absorbed with each hit equals to the damage one would receive "naked at level 1", so no modifiers are take into account. When AA is active, its the first line of defense.
Pro's of the skill is it's instant cast and especially at low levels it gives a pretty good protection against almost all mobs you will encounter. On the other hand the skill's MP consumption is outrageous and with higher level the MP cost will probably outweigh it's usefulness.
You can find detailed discussions of this skill here: http://aika-forum.gpotato.com/viewtopic.php?f=26&t=2734
Buff that increases physical attack and magical attack. Lasts 10 minutes.
|Cast||2.0 s||Cooldown||2.0 s|
The usefulness of Bless very much depends on your playing style and your general build. It certainly is a party buff that will boost DPS of the whole group significantly. For higher level solo Clerics the usefulness is debateable.
More detailed discussions can be found at: http://aika-forum.gpotato.com/viewtopic.php?f=26&t=2314
Heals target unit's HP every 2 seconds for a certain amount. Lasts 10 seconds.
Revives target unit with a certain % of max HP and MP.
|Cast||5.0 s||Cooldown||level dependant|
A lot of the stats have been taken from aika.wikiwiki.jp so far, all the numbers need confirmation for the EN version of Aika
Buff that increases movement speed. Lasts 10 minutes.
|Cast||2.0 s||Cooldown||3.0 s|
| Holy Signet|
Deals damage every 2 seconds for a duration of 12 seconds. Weakens target unit's resistance to holy damage.
|Type||Magic Atk DoT||Range||?|
So far Holy Signet is the cleric's only DoT skill. Please be aware that it will not kill a mob, it will bring HP down to 0 but the mob will still continue hitting you.
| Holy Activation|
Increases heals and reduces MP cost for healing.
|Type||Effect increase & MP save|
| Mana Activation|
Increases durations of buffs and reduces MP cost.
|Type||Duration increase & MP save|
| Healing Corona|
Recovers HP of all party members within range.
|Type||Heal AoE||Range||6 m|
|Cast||3.0 s||Cooldown||3.0 s|
Being an AoE skill Healing Corona has an excellent MP/heal ration, but it's usefulness is reduced by the enormous aggro this skill generates as well as the 3 second cast time.
You can find detailed discussion at: http://aika-forum.gpotato.com/viewtopic.php?f=26&t=2829
| Holy Tempest|
AoE skill that causes damage and reduces magical defense. Deals 150% addition damage to Demon/Undead.
|Type||Magic Atk AoE||Range||3 m|
Clerics do have a pretty decent mana pool, but especially for playing support class MP management is always an issue. The 45% mana saver buff of the wind pran (for 20 sec) will be one key skill every support cleric will love. For hybrid or PvP oriented builds the water pran might be a suitable alternative for the defensive buffs.
Discussions about what pran to choose for certain builds can be found in the Which pran is best for clerics thread.